Transformers: Devastation is a Transformers game whose time has come, mainly because it brings the franchise back to what made it so great in the first place: the larger-than-life, bold, colorful characters of G1 and their personalities. Sure, the fact that it comes to us from PlatinumGames, one of the leaders in hyper-stylized third-person combat certainly helps. Over the weeks since its announcement at E3, details have been slow to trickle out, and we’ve been consuming these details silently, with anticipation for what comes next while we patiently await the opportunity to grab a controller and take command of our favorite Autobots as we wage our battle to destroy the evil forces of the Decepticons.
In the meantime, we’ve had the pleasure to chat with Game Director Kenji Saito at PlatinumGames Inc. and Lead Producer Robert Conkey at Activision, who both graciously took the time to answer our questions about the game. Here’s our interview!
Forza Motorsport 6 is set to cross the finish line on Xbox One September 15. The game is the latest in a longstanding franchise that sets the bar for visual fidelity and authenticity in its digital recreation of vehicles. In advance of this, we’re treated to a fun trailer that has us completely amped for the game. It takes us through a brief history of classic racing titles, complete with a chiptune rendition of Electric Six‘s dance/rock hit, “Danger! High Voltage,” before bringing us to current-day visuals along with the totally bangin’ chorus to the song. Considering we listen to Electric Six every time we drive, this hits us right the feels, man.
If you’re anything like us, you’ve often lamented the fact that there aren’t more side-scrolling pixel art games about muscle-bound fish with memory problems. We’ve got some good news for you, though: Shütshimi is here to save us all. It’s a randomized side-scrolling shooter from the brains at Choice Provisions, whose track record speaks for itself. Trust us when we tell you that you will enjoy Shütshimi in ways you thought not possible.
News that a game like Shütshimi exists can be a lot to take in, but we’re making it easy on you. We’re giving away a bunch of digital downloads for the game for both Steam and PS4. HOW DO YOU ENTER TO WIN? It’s easy. See that little contest widget right below this post? Follow the simple instructions and you’ll be on your merry way.
Fans of fast-paced frenetic action are in for a treat. Below are some additional details on the game.
G1 Transformers fans have a few weeks left till they can get their hands on Transformers: Devastation. In prep for this, we’ve been treated to a new trailer showing off the playable Autobots and their over-the-top fighting styles! Interestingly enough, we see multiples of the same Insecticon (Kickback), which could help explain why the Insecticons seem to still be around after being converted to Swoops in The Transformers: The Movie.
The first two hours of Galak-Z: The Dimensional are punishingly difficult, almost to the point of making the game inaccessible. You will die frequently. You will also die quickly. It may be hours before you make any real progress and it is extraordinarily frustrating when a fantastic run goes up in smoke in less than ten seconds.
The gameplay does not make a great first impression.
However – and it’s a significant however – if you can get beyond that, then Galak-Z is excellent. It’s a tightly designed, adrenaline-doused space shooter with a nearly flawless visual aesthetic, and while it remains punishingly difficult it is incredibly satisfying once you adapt to the controls.
Hayao Miyazaki is one of the most beloved and critically acclaimed figures in the history of animation, directing films like Princess Mononoke and Spirited Away that stand as great works of cinema regardless of the format. Unfortunately, while the Studio Ghibli co-founder enjoys a significant international profile, it hasn’t always been easy to find some of his less celebrated works in North America.
That’s about to change thanks to a new Blu-Ray box set coming to Amazon in the fall. The Collected Works of Hayao Miyazaki includes all eleven of the director’s feature length films, a list that begins with 1979’s Lupin the Third: The Castle of Cagliostro and ends with 2013’s The Wind Rises. Nausicaä of the Valley of the Wind, Castle in the Sky, My Neighbor Totoro, Kiki’s Delivery Service, Porco Rosso, Princess Mononoke, Spirited Away, Howl’s Moving Castle, and Ponyo round out the intervening years.
With last week’s release of “Episode 4: Dark Room,” Dontnod Entertainment’s Life is Strange solidified its position as my favorite game of the year. There’s still one more episode to go, but after four solid outings I’m no longer quite as worried that the game will fall apart before the finish line. I’m just disappointed that I’ll have to wait two more months before I get to see the conclusion.
What’s odd is that I don’t think I’d appreciate the game as much without that wait. The episodic release structure has added to my enjoyment of Life is Strange because it leaves me with more time to talk about the game, and that’s proven to be just as much fun as the game itself.
If you grew up in arcades and cut your teeth on some of the most fiendishly difficult space shooter games of the 1980s, you’re in for a treat. This week, 17-Bit released their much-anticipated open world (or open galaxy), procedurally-generated homage to arcade shooters of the 80s: GALAK-Z.
There were quite a few years where I wondered if we’d ever see another entry in the Star Wars Battlefront series, and quite a few more where it was worth questioning whether another entry in the series could both capture the energy of the originals while also feeding my childhood dreams of what a Star Wars game could be.
The odds seemed stacked against good returns, but as a wise-man once said, never tell me the odds.
The latest glimpse into Battlefront offers a taste of dogfighting with squadron mode, where the quick back and forth between the Empire and Rebel Alliance begs the question, which side are you on come November 17th?
Take a look and let us know what you think – and keep an eye out for a notorious cameo!
As many longtime game fans will know, Battletoads and Killer Instinct both initially came to us from developer Rare. So it makes sense that there would be a crossover between the two franchises. But what’s strange is that it has taken this long for it to happen.